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The outer worlds 2 party members
The outer worlds 2 party members













the outer worlds 2 party members the outer worlds 2 party members

I’m sure there is a lesson in there, somewhere. She’s in a bad situation, but she is making the best of it and doesn’t let it make her a bad person. But she does seem to embody the heart of the game world. Like you point out, players don’t have to take her or even talk to her. Was it always intentional or expected that Parvati would become such a core part of the experience? Much like the flexibility of the rest of the game, she doesn’t have to be there with you for any of it, but she feels like one of those characters that’s just so likeable it just wouldn’t feel the same without her.Ĭain: I had no idea she would be considered so core by so many players, even though I liked the character and loved her voice acting. And we have noticed that players come up with ingenious solutions and find a way to finish most quests anyway. That’s OK, since side quests can’t stop you from finishing the game. Some may not appear for some players at all, and when they do, they don’t have as broad a set of solutions, meaning that a dialog character may have a difficult fight or a combat character may get stuck at a locked door. That way, no matter what kind of character the player creates, what decisions they make along the way, and who they choose to bring along, those main storyline quests are always completable (if not always the same way as the player may have seen with a different character). What’s the process like when choosing what turns characters can take and how it affects the overall gameplay, knowing it’s entirely up to player choice when it comes to party members?Ĭain: We design every main quest with main different solutions. Obsidian has always been known for its extensive dialogue choices and myriad paths to character development and outcomes. Ironically, since it was a brand-new system, flaws were implemented with hardly any changes to their original design. TTD, called shots, companion abilities, and the disguise system all changed dramatically during development. We made many of them early, but we changed them when it was either time to implement them or during testing.















The outer worlds 2 party members