
Like I stated earlier, Exception looks, feels, and sets its clock towards precision platforming and speed. To put it bluntly, I found controlling the character in Exception an absolute ballache to deal with. But the gameplay aspects in place do make things far more difficult than they really need to be. That’s not to say that it is impossible to sweep through Exception in an effortless style with practice and understanding. Unfortunately though, the stage layout rarely ever tailors for the opportunity to hit a flow at a consistent pace. After all, Exception can feel at its best when a stage constructs itself in a way to keep the rhythm going. The choice in focusing more on speedrunning as opposed to puzzle solving in itself is not necessarily a bad thing. Besides a few switches to flick, collectible circuit chips to find, and a cluster of generic boss fights to battle, the awkward sprint between point A to point B is pretty much the head and tail of what to expect. The whole rotating gimmick is clearly begging to be used more intricately as a deeper puzzle mechanic more than it seems to want to. As a result, I soon found that I really had no desire at all to replay stages as making my way through the main campaign alone soon became a bit of a chore.ĭespite how Exception may appear to play like at a glance, pretty much every stage has a paint by numbers linearity to its design. Replaying stages to earn the maximum stars, grabbing hidden collectible circuit chips, and landing a place on the online leaderboards are all hindered by blurred lines of similarity and repetition. The color palette slightly changes somewhat, but after blazing through well over 100 stages it soon becomes difficult to separate the personality from one area to another. While these are all ideal ingredients to make for a fun and addictive challenge, it’s hard to look past the main character’s clumsy movement and the overall repetitiveness of the level design.Īlthough interesting on the eye at first, the aesthetics of the stages consist of very little variety outside of the Rubik’s Cube mechanic that the game so heavily depends upon. Up to four Angry Bird-style stars are rewarded on each stage as a measurement of your efforts, which are then compiled together to obtain new attack abilities when quotas are met. Furthermore, the way the stages quickly spin into place to open up new pathways enhances the rush of wanting to burn towards the goal even faster.

The stages have a timer slapped at the top-center of the screen to make speed-running an obvious and exciting rule to abide by.

#RADIATION ISLAND SWITCH REVIEW FULL#
It’s a cool mechanic in its own right, but one that can often struggle to live up to its full potential. Exception’s main feature lies within how the stages themselves dynamically rotate and transform into various planes when striking pretzel-shaped icons littered throughout the joint. Each stage is short, sweet, and somewhat reflects precision platforming and combat elements of games such as Super Meat Boy and Katana ZERO. Speed is key as you jump, wall hop, and slice your way across transforming neon-infused levels plagued with corrupt programs. Equipped with a powerful anti-virus lightsaber, it’s down to the small micro machine to bring peace and prosperity back to the mainframe, whilst overthrowing the dictatorship of the malicious intruder known only as Titan. Exception is a fast-paced topsy-turvy action-platformer where you play as a computer thread transformed into an elite Malware killer.
